Why new types of damage in Persona 6 could be a necessity

If rumors are to be believed Persona 6 will be a significant departure from previous entries in the long -term franchise. According to reports, the game will not only contain two playable protagonists, but also a topic that focuses on the concept of Yin-and-Yang. Several insiders even said this Persona 6 Will have a semi -open world, a green color palette and a less restrictive social link system. Given that many of the creative leads behind the persona Franchise has passed to other projects, it would not be too surprising if the next game of the series is as different as these reports suggest.

Since the fans have been waiting for a new main entry in which almost a decade persona Series await many of them Persona 6 Be an excellent game. Therefore, if Atlus, the main developer of the upcoming JRPG, wants to satisfy long -time fans of the franchise persona Gameplay loop, but also refine. A possibility of how the studio can do this Persona 6Which emphasizes the fight in the game compared to the latest Atlus publications.

Related

Metaphor: Refantazio is a good omen for persona 6s rumor element elements of persona 6

The prevailing survival fighter system of the metaphor: Refantazio may have implemented itself in the long-awaited continuation of persona.

Atlus may have to add some new damage types in persona 6

Elementary affinities are a staple food of the JRPG genre

Many of the games from Atlus and frankly, many JRPGs in general classify damage types with the help of elements. Every attack that a character can use in these games has its own elementary affinity. Both players and NPCs can put down the elementary weaknesses of their opponents to win the upper hand in combat, but they sometimes have to be careful because they can also be used by other enemies. These affinities resemble the types that are seen in which Pokemon Games; The type Pokémon are weak for water, water type Pokémon are weak for grass and so on.

Every main game in the persona In franchise, elementary damage types were presented, which usually change in every rate. Interestingly, however, the last two Atlus games, Persona 3 Reload And Metaphor: RefantazioBoth have an identical list of damage types, although they are part of two completely separate franchise companies. These titles show ten different types of elementary attacks, including slash, pierce, strike, fire, ice, ice, electrical, wind, light, darkness and almighty.

Persona 6 should differ from P3R and metaphor by having different types of damage

If Persona 6 continues this practice to have the same exact attack categories as Persona 3 Reload And Metaphor: RefantazioThen the fight in the game can feel boring. One of the things that make the fight in Atlus play so pleasant is to emphasize the strategy. The players often have to be careful about the movements they make in hard battles because they may not know which elementary affinity an enemy is weak (or resistant). If Atlus repeats the same combat framework and the same elemental types in all of his future games, the surprise factor and uncertainty would be taken away. At this point, the determination of the weaknesses of enemies would also become far more predictable.

To prevent the fight from being repeated, Atlus should shake things up Persona 6 By adding some brand new elementary affinities to the game and reviving old, unused damage types from previous persona Entries. The studio could, for example Persona 5 in the persona The next episode of the series, or it could be deeper into the history of the franchise for some other unique types. Persona 2: Innocent sin And Persona 2: Eternal punishmentFor example, some obscure elementary affinities such as earth, water and chaos that could be reused Persona 6.

Persona 6 day page cover art



Leave a Comment