The benefits of teamwork were rarely discussed Dead by daylightbut their future already seems uncertain due to some circumstances. Admittedly, not all advantages Dead by daylight will be relevant in the meta. Given the sheer amount of perks, that would be impossible. However, the Teamwork perks come with some drawbacks that hold them back compared to almost all other Survivor perks. At least there are a few issues that need to be resolved; at worst, Dead by daylight You may end up no longer receiving teamwork perks.
Introduced in Dead by daylightIn the Tools of Torment update, teamwork perks are one of the rarest types in the game, with only two existing so far. These benefits are Teamwork: Collective Stealth and Teamwork: Power of Two. It should be noted that both of these perks were introduced with Tools of Torment and no other teamwork perks have been introduced since then. Since it's now been over a year since all teamwork perks were released, their place in the game may be in an uncertain state.
There are also only two Invocation perks and not only are Invocations newer, but the second one was released in the last chapter.
Related
Working with Dead By Daylight's Junji Ito was supposed to be the spark that started wildfire
With the upcoming Dead by Daylight skins based on Junji Ito characters launching next year, the prolific horror manga artist's work can inspire even more.
Dead by Daylight's two teamwork perks have some major problems
Dead by Daylight's teamwork benefits are awkward to use
A glaring flaw in the teamwork perk design in Dead by daylight are their activation requirements. Collective Stealth requires the user to be healed by someone else, while Power of Two requires the user to successfully heal someone. Additionally, the perk effects only last as long as the user and the other person involved remain close to each other. The actual effects, the hiding of scratch marks or a speed bonus, are decent, but not strong enough to compensate for the high requirements. At the moment, both teamwork perks are completely outclassed by other perks with similar effects.
Teamwork perks need to be reworked to be more efficient
Some serious refinishing may need to be done Dead by daylightFuture to make teamwork perks relevant. In particular, both requirements taken together are far too restrictive. One option is for the perks to provide a temporary boost that is not limited by proximity, while another option is to have a similar effect to Dwight's leader perk, which has a good effect only in a small amount Radius acts to balance it. Future teamwork perks, as well as reworks of the first two, could take this into account. This way they could have a chance of wider distribution.
Survivor Lore could make it harder to find new teamwork perks
Teamwork perks face another obstacle that has nothing to do with gameplay, and that is the backstories of Dead by daylightThe survivors. The survivors who came with the teamwork perks, Renato and Thalita, were brother and sister and it makes sense that they had at least one perk revolving around working together. Another teamwork perk would likely require another duo of survivors or a survivor whose backstory involves working as a team or maintaining close bonds with others. Otherwise, such an advantage might feel out of place. It's an unexpected complication, but one that makes it somewhat difficult to grant teamwork benefits to new survivors.
Under Dead by daylightWhen it comes to perk types, they are probably the most overlooked because they don't stand out in any way. They are not plentiful and any niche role they might fill is overshadowed by less situational advantages. That said, future teamwork perks will definitely require a change in design to have an impact Dead by daylight.