The map of Blade Chimera is a player for Metroidvanias

Blade Chimera is the brand new Metroidvania by Developer Team Ladybug, a studio that is no stranger to the genre. Fans recognize Team Ladybug for his work on the metroidvania celebrated by criticism Touhou Luna Nights together with Recording of the Lodoss War: Deedlith in the amazement labyrinthAnd the team is back with another round of the exploration -oriented gameplay. As a demon Hunter Shin, players play the task of crossing a huge, futuristic cyberpunk world, with a series of attacks and skills to exploit their monstrous and demonic residents.

In a recent interview with Game Rant, the indie game developers of Team Ladybug discussed some of von Blade Chimeraunique mechanics. One of the most noteworthy is the ability to move somewhere on the menu if the player wishes – to end some important narrative moments. This is usually a unique approach in a genre that typically asked the players, as part of exploration and progress, which turns the convention upside down.

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Blade Chimera lets the players travel quickly at will

Traditionally, Metroidvania usually uses a lot of backtracking in areas that have already been visited. This usually coincides with the fact that the player captures a new object or a new ability that receives entry to previously inaccessible places. While it is often funny and painless, some fans of the genre would argue that it is one of the more tedious properties of the genre, especially if they have to travel through a particularly difficult or non -capable biom. Blade ChimeraThe radical solution is to enable the players to open the card and to forgive wherever they want. Team Ladybug describes this idea:

'' I think the most unique thing about this game is the ability to catch everywhere on the menu. As soon as the player experiences the warp ability, he can travel to the menu on which they were previously, almost anywhere. I only made some locations and objects accessible by distorting to realize one of the main features of the game. As soon as I have got used to this function, you may feel a little upset if you play other metroid vanias without them. ''

Blade Chimera contains a useful combat mechanic

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The best Metroidvania games form the key elements of struggle and exploration alike. To find the thrill, a hidden object or a prey box or to plunge a brutally difficult boss thanks to a new fight up -up Nine sols And Knight be strong examples. Blade ChimeraThe approach to combating control shows an interesting mechanic in which players can quickly restore health or deputies, depending on how they choose the attack. Team Ladybug explains:

'' In this game, enemies tend to cause a lot of damage, and the use of lux capabilities costs a lot of MPs, so that players may be very quick with HP if they are not careful. However, melee attacks recover to their MPs and Lux's attacks their HP. So if you change your attacks and use both your weapons and the Lux attacks, you can quickly handle enemies without having to spend many resources. The gameplay makes the gameplay quite satisfactory. ''

This dynamic gives every combat encounter a new level of strategic thinking. Instead of strictly adhering to the proven Metroidvania formula, which was determined by the title Metroid And Castlevania Franchise, Blade Chimera Put the genre its own stamp with some tasteful turns. Team Ladybug is familiar with the genre and his congresses, and it is refreshing to see how this familiarity leads to genre push ideas.

Blade Chimera is now available on Nintendo Switch and Steam.

More: 6 toughest Metroidvania boss fights, ranking lists

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