Just like with everyone civilization Play before, Sid Meiers civilization 7 Shaps the entire formula with a number of new functions. From the division of leaders and civilizations to the introduction of army commander, Civilization 7 I will feel pretty new for veterans when the game starts. From all changes to CIV 7A new feature goes out in a completely unique direction: the new emerging narrative mechanic of the game.
In a recent interview with Game Rant, Civilization 7The main designer Ed Beach shared his thoughts on this new system and why he is excited that it comes into the hands of the fan base. In particular, he spoke about how it builds up Civilization 6The gossip system and exactly what players can expect when they get it in their hands.

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Sid Meiers civilization 7 Review
Sid Meier's civilization 7 overtakes the core formula of the franchise, overtakes many of its characteristics and provides another stellar strategy experience.
The emerging stories by Sid Meiers civilization 7 are a player
The aspiring stories of civilization 7 come from the gossip of CIV 6
The idea came behind this new emerging narrative system after Firaxis had a long look at Civilization 6'S gossip system. This system would notify players about different things in the world, like miracles that were built or discoveries that were made. While that gave them a better insight into the world around them, Beach felt that it was ultimately a failure and wanted to create something better.
“The system in which we were found Sid Meier's civilization 6 It was probably a little too loud. There was simply too much emigration there so that the players were really able to deal with it and pay attention to it. There were some interesting delicacies, but they were somehow missing by players. We took it out for Sid Meier's civilization 7, BWhat we did is the same technology that the game systems informed about what was going on in the game world was fed into our new narrative system. “
Instead of hearing gossip, things happen in Civilization 7The world is incorporating into these new narrative events. For example, if a city is flooded several times, there may be an event that is triggered for this. Some can be so easy, while others can be triggered by massive chains of stories. With each round there will be a number of new events, depending on what is going on and so that no two games are the same.
The emerging stories could lead to something special
These emerging narrative events ensure a fantastic new addition to the civilization Formula. Not only can you give a somewhat unexpected excitement to a passage, but your addition could also give the game an endless repeatability. According to Beach, Firaxy can hardly wait to see what players do with it.
“In our new game engine, we can actually follow how often certain stories are shown to the players. Therefore, it will be really interesting to find out immediately after the start of our game whether people see these complex chains of stories. It has definitely been one Pretty interesting journey to get and work all of this, but we are very happy about the potential, not just for what we can do with it to further expand the experience Sid Meiers civilization 7 Players, but also what the Mod community can do with it.
The studio is able to actually pursue these events so that it can see which happens and how they take place. Additionally, civilization Modder can take up the concept and thus race and thus add a number of unique events. For this reason, players can have wild stories from Firaxis and from the community in the community over the years. And if the system is a hit, it can be built up for more years afterwards.

Big strategy
Round -based strategy
4x
- Released
-
February 11, 2025