Key insights
- Games Workshop's approval process for Warhammer 40,000 games is very strict, right down to certain details like knuckle guards.
- The attention to detail in the development of Space Marine 2 has paid off in sales and fan satisfaction.
- Saber Interactive had to make changes to the game to ensure accuracy based on feedback from Games Workshop.
According to developer Saber Interactive, the approval process has been established for the development of Warhammer 40,000: Space Marine 2 was so severe that it didn't even spare the Space Marines' ankle armor. The studio was asked to make changes to the design of the ankle armor worn by the Astartes Space Marine 2 before the game would be approved for release.
As the parent company behind it Warhammer And Warhammer 40,000Games Workshop manages some of the most well-known franchises in the world. So it's no surprise that the company has a process in place to ensure that game adaptations of its franchises meet certain standards. This process appears to have paid off Warhammer 40,000: Space Marine 2 Rapidly exceeding sales milestones and garnering praise for its portrayal of the Adeptus Astartes, the world's most well-known faction Warhammer 40,000 Attitude.
Of course, no one said that complying with the standards enforced by Games Workshop would be easy or straightforward. In a new interview with IGNTim Willits, Saber Interactive's chief creative officer, mentioned that Games Workshop even went so far as to call out the studio because the design of the Space Marines' ankle armor was wrong. Saber Interactive had to redesign the part for integration into the game.
Games Workshop initially rejected Space Marine 2 designs due to ankle armor errors
Willits brought up the knuckle armor “incident” to illustrate the protective nature of Games Workshop's responsibility for the Warhammer 40,000 Brand. The company worked closely with Saber Interactive Space Marine 2The game's development should ensure that the visuals and representation of items, technologies, and even individual creatures are “lore accurate.” The result was a bunch of lore details in Warhammer 40,000: Space Marine 2 that are easy to miss but can delight dedicated people Warhammer Fans for their loyalty to the setting.
Another example cited by Willits was Games Workshop, which provided feedback on things like the individual attack animations of certain Tyranid creatures or the abilities of the Chaos Marines encountered throughout the story. However, Willits mentioned the way Games Workshop helped “steer” the development of . Space Marine 2He understood that the studio was protective of the brand and acknowledged how “embarrassing” it would be if the studio made mistakes that damaged an environment beloved by millions of fans around the world.
The level of attention Willits describes suggests Games Workshop is keeping a close eye on it Space Marine 2and recognizes the potential of the game as a pioneer for Warhammer 40,000 Title. With any luck, this hands-on approach to keeping the game fresh 40K Experience this future Space Marine 2 Armor and cosmetic options are standard for the base game.