How to play the audience about thinking Cyberpunk 2077Most agree that one of the greatest strengths is their structure that are now free of large mistakes and other existential issues. As opposed to The Witcher 3CD Project Reds previous game, Cyberpunk 2077 Offers a wealth of unique options for progress and specialization and ensures a surprisingly deep, nuanced and worthwhile action RPG experience.
In the middle of a sea unique and varied weapons, advantages, special skills and cyberware upgrades, Cyberpunk 2077Smart weapons are particularly fascinating. Weapons that fall under the “intelligent” roof have advanced targeting functions that can be locked up on enemies and can even wrap their cover, which makes them a good reaction to defense maneuvers. As it may expect, intelligent weapons are usually missing the raw fire power more of traditional weapons and even some melee weapons, but they make up for this again with their versatility. However, these advantages are not easy to win because players have to invest in certain hand cyberware and have to record complete cyberware slot if they want to use the advanced goal of smart weapons.

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Cyberpunk 2077: Project Orion's brave ambitions could put it in a arms race with GTA 6
According to a recently carried out list of CD Projekt Red, the continuation of Cyberpunk 2077 could increase its ambition and go with GTA from To-to-toe.
Project Orion should expand Cyberpunk 2077's approach for intelligent weapons and cyberware
Cyberpunk 2077: Gears requirements Race specialization, the breeding, specified variety
It is not difficult to access the cyberware required for the use of intelligent weapons. It will probably be one of the first implants to install most players. The use of this implant requires victim Cyberpunk 2077Precious cyberware slots. With so few slots available, it is a big investment and commitment to a single weapon type.
But this is exactly what makes investing and increasing that builds a clever weapon satisfactorily. If there was no compromise, it would not be worthwhile to work on such a build because it would not be made by the player, but would be handed over from the start. For the same reason, which rejects the Smart Weapon implant in favor of something else that benefits a different style of play, gives the cyberware system and equipment with a feeling of the player agency. These are these basic design strengths that are reflected in countless other RPGs that contribute to this Cyberpunk 2077's build production so worthwhile. CD Project Red could take this concept and run with it Orion projectPresent Cyberpunk'S code-known continuation.
It is important to note that players are not excluded to use intelligent weapons if they do not have the required cyberware implant. You simply cannot use your advanced functions.
Cyberware gatekeeping should not only be limited to intelligent weapons in Project Orion
There are a total of six different arms categories in Cyberpunk 2077include both melee weapons and firearms. They differ from each other by unique characteristics or attributes:
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Power: conventional firearms
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Intelligent: leadership systems
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Tech: empty blasts
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Dull (melee): heavy, slow and non -fatal attacks
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Blade (melee): quick, low damage, fatal attacks
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Throwable (close combat): self -explanatory
While certain equipment and advantages can improve the effectiveness of one of these weapon types, none of them have the equivalent of Smart Weapons. Therefore, Orion projectThe building manufacturing options could be expanded by linking weapons-specific advantages or skills with cyberware pieces. For example, technology or electricity weapons could have an alternative shot mode that can only be used if the player is installed via a certain piece of cyberware.
However, such a theoretical mechanic would manifest itself Orion projectHis advantage would be defined by deepening the structure of his predecessor. The locking features or skills behind cyberware are restrictive, but such restrictions make the creation of building fulfilled and deep. Therefore, the implementation of more cyberware-centered weapon skills should be seen as an opportunity for the expression of the player.