Key insights
- Choose units in StarCraft 2 based on their abilities to counter enemies and be adaptable.
- Battlefield survivability depends on the diversity of units exploiting weaknesses.
- Strong units require resource investment. Consider economics, upgrades, and casters.
It is important to select units for an army StarCraft 2 based on their abilities to repel enemy units. They also need to be adaptable to different situations, otherwise it will be too easy for an enemy hero to delete them. Therefore, the key to survivability on the battlefield is the diversity of units that can exploit the enemy's weaknesses.
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Of course, strong units require a significant amount of resources. Every aspect of the game's economy must be taken into account, from simple upgrades to the creation of entire armies. It's also important to think about wizards, units with special abilities that are very difficult to deal with StarCraft 2.
8 Stalkers
Best unit for mobility
- Race: Protoss
- Type: Cybernetic Wanderer
- Role: Ranged Runner
Stalkers have a very useful blinking ability that allows them to quickly escape a bad situation or position themselves to a more convenient location. These units use particle disruptors, powerful weapons that can easily destroy even the strongest armor. Using the Warp Gate mechanic, restoring their numbers is also extremely easy.
If managed well, Stalkers can survive for a very long time, even against such powerful air units as Mutalisks. However, they are expensive at 125 minerals and 50 gas each.
7 Spirit
Best unit for stealth
- Race: Terran
- Type: Organic
- Role: Sniper
When it comes to taking out important enemies or even buildings, a stealth sniper can do a lot of work in this regard. That's why ghosts are some of the best units around StarCraft 2. They can easily deal with biological and mechanical units by using EMP projectiles that destroy their energy shields.
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If there are too many enemies on the ground, a Ghost unit can unleash a nuclear strike. However, don't expect to produce too many of these as each unit costs 200 Minerals and 100 Gas.
6 Hybrid Dominator
Best unit for high damage
- Race: Protoss, Zerg
- Type: Hybrid
- Role: Tactical combat
These units are the upgraded versions of the Hybrid Destroyers, meaning they have access to powerful AOE abilities such as Psionic Storm. This allows them to destroy entire armies, forcing opponents to play the game differently and initially focus on removing the Dominators from the battlefield.
However, it is not that easy to take them out as they can take enormous physical damage. Of course, if enemy units with high damage concentrate their fire on the Dominators, they can ultimately be destroyed.
5 queen
Best unit for healing
- Race: Zerg
- Type: ground device
- Role: support, healing
Any player who wants their Zerg army to stay alive simply needs to add Queen units to their roster as they can heal and support them when needed. Queens are also essential for expanding Zerg territories through spawning crawler tumors, as well as producing new Zerg units through spawning new larvae.
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But the Queen's main ability is Transfusion, which allows this unit to heal allies, although the Ensnare ability can be just as useful as it slows down enemy units.
4 Immortal
Best device for high durability
- Race: Protoss
- Type: Cybernetic war machine
- Role: Armor damage
Immortals are among the most resilient units around StarCraft 2 due to their barrier ability that can absorb a lot of damage. These are also the only units in the game that can effectively stand up against Siege Tanks and Thors. It is imperative to position Immortals on the front lines as they can serve as both an excellent offensive force and a defensive position.
The only units that could defeat Immortals are air units. Unfortunately, Immortals don't have much protection against Banshees or Mutalisks.
3 Vikings
Best unit for air-to-ground support
- Race: Terran
- Type: Air Unit
- Role: anti-aircraft
Most units in StarCraft 2 can operate effectively both on land and in the air, but Vikings are a rare exception as they can perform equally well on the ground and in the air. Of course, most players use them for air superiority, especially when facing enemy Phoenixes. But once the Vikings land, they can deal with heavily armored units just as efficiently.
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Their aerial abilities also allow them to quickly traverse terrain and reposition themselves when necessary. They are particularly good against key enemies like Colossi and Brood Lords.
2 Hybrid Reaver
Best unit for powerful fights
- Race: Protoss, Zerg
- Type: Hybrid
- Role: Ground combat
Hybrid Reavers are among the most powerful fighters in the game and can destroy even the toughest air and ground opponents. The most devastating ability they have is mind control, which only works on Terrans and Zerg units and causes them to attack each other. But it also has access to more traditional AOE functions.
The use of Hybrid Reavers is particularly useful in siege situations where it is important to quickly eliminate groups of enemies. But in this case, Hybrid Reavers need to be well defended by allies.
1 Hydralisk
Best unit for ranged combat
- Race: Zerg
- Type: caterpillar
- Role: ranged fighter
Hydralisks are the most effective units in the game due to their rapid-fire spikes and can deal with both air and ground enemies. Their damage output is so high that they can fight entire groups of mutalisks, banshees and phoenixes single-handedly. However, they can also eliminate light enemies, which can be a problem for heavier unit types.
Additionally, it is necessary to frequently upgrade Hydralisks, especially their defensive capabilities, as they can end up in vulnerable positions. Pay particular attention to area damage, which is most effective against Hydralisks.