Summary
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Mistmeadow Witch's ability to banish creatures can help control the board and disturb the opponents' strategies.
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Barrentton Medic's ability can make you immortal in a commander game in combination with -1/-1 counters in a commander game.
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Augury Adept offers the map excerpt and gain in life and makes it a strong choice under the right conditions.
Although the Kithkin Creature type of one of the niche creature types in magic: The Gathering: The Kithkin creatures -Art contains many unique cards that can improve your deck in a variety of ways. While there are some obvious synergies with other creature types, some are fantastic cards for themselves.

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Regardless of whether you are looking for a unique creature type to build a deck, or only inspired for your current decks, this creature type has a lot of petrol to keep your winning streak. Here are the best Kithkin cards that you can find and play with your decks.
10
Mistmeadow witch
Do you have a replacement mana?
Having a few tricks in your sleeve is of crucial importance for magic: collecting, no matter what format you play. Mistmeadow Hexe is a small Kithkin magician who has a rather practical ability that if you lie around, you can be used well if you lie around.
For four mana you can improve any creature of your choice. This creature comes back at the beginning of the next end step to play at the beginning of the next end, but in the meantime everything that happens will disappear. In response to attacks to get the attacker out of the game, you can use it, or you can use it to reset the entry into the battlefield effects that you may have.
9
Barrenton Medic
Set these counters for use
Barrenton Medic has a fantastic combination that you can effectively make in a commander game that you may not be able to use in a Kithkin base deck in Kithkin-Base-deck. Barrenton Medic has the ability to tap and prevent the next that she or one of her creatures would damage. You can then disappoint it by taking the Medic a -1/-1 counter to discharge it and give you the opportunity to negate up to four damage.
In combination with a card such as a quick reconfiguration, turn the doctor into an artifact vehicle. So if you adjust -1/-1 counters, try to fill them.
8
Augury adept
Map extract and gain in life
Sometimes you only need an efficient creature to do some work in a game to get ahead, and Augury Adept is a power package under the right conditions. Every time Augury adept offers damage to a player, you can reveal the top card of your deck, live to live the Mana value and then in your hand.

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While you have to connect to an opponent to trigger the effect, there are many ways not to block it so that you can slip through. While two damage may not do much, the life gain and the card advantage certainly do it.
7
Fate figure
Start
One of the more fascinating Kithkin cards that come out of magic begins the figure of fate as a small 1/1 creature for a mana, but quickly grows to an unstoppable force. You can pay a mana to improve the figure of fate onto a Kithkin Spirit creature, and it will be 2/2.
For three mana it will be a 4/4 and then for six Mana figures of the fate 8/8 with flying and initiative, which is a strong commitment, but it ensures that they have a threat late in the game.
The figure of fate would be the inspiration for the level -up mechanic, which would debut years later.
6
Galeder magician
Start blinking
The galeder mage is every time it attacks a free exile trigger, similar to Mistmeadow Hexe with just a one-time mana obligation. This ability is triggered every time it attacks so that you remain every creature in the game and bring it back next step.
You can use this trigger to remove a annoying blocker and move damage, or you can use it to double the trigger of the battlefield. In both cases, the Galepowder magician can get some work, especially since a certain evasive is tackled.
5
Thistledown Lucke
A blue -white gentleman
Lords in Magic: The meeting plays an important role in helping its smaller creatures to get a little more power during a game. Thistledown fan endures the double mandatory one when it gives its white creatures +1/ +1 and +1/ +1 for their blue creatures.
Although it does not have an impact, your blue -white multicolored creatures have an additional small bonus that gives +2/ +2 if you have both colors. Beat this ordinary lord into a kind of creature-based blue and white list, and you will have a powerful blessing on the battlefield yourself.
4
Ballyrush Banneret
Everything is a little easier
An ongoing topic with many Kithkin cards is that it is also soldiers, and the Ballyrush bannerett makes running either easier to fill your Kithkin cards or your soldiers.

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After all, a good commander does not have to be around the clock on the battlefield.
With the Ballyyrush banners, the spells of one of the two types costs a generic player. This gives the little Kithkin a lot of versatility and as a result it sees a lot of games. Even if you only run a few soldier cards or your commander is a soldier, Ballyyrush Banneret can let a four-mana commander come out in round three and put them in front of your opponents.
3
Outstanding captain
Confession!
Another Kithkin soldier, the outstanding captain, is a fun and sneaky way to cheat on the battlefield to get a few big attacks. In the course of the outstanding captain's attacks, you can take a soldier creature out of your hand and bring it into play and attack it.
If you bring a creature into play in this way, no attack triggers that could have the creature is triggered. For example, if you bring a second outstanding captain into play, you will not receive the captain's attack trigger.
You can bring some powerful soldiers into play in this way, but the captain will make the captain a fairly big goal. Having the first strike helps the captain of life, but don't expect too many attacks with this little guy.
2
Gaddock tea
Switch off your opponents
Gaddock Teeg is an incredibly powerful legendary creature and very frustrating commander. It is a creature that is filled to the edge with unique strenuous effects that can completely close your opponent's schedule by being involved.
Gaddock Teeg has two main effects:
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Nobody cannot throw a manage value of four or more.
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Nobody can throw magic with X in their mana costs.
Yes, that also affects it, but it's worth excluding her opponents from her big moments, magic, planes walkers and more.
1
Kinsbaile Cavalier
If you hit it, then hit it again
Kinsbail Cavalier is an absolutely amazing Kithkin knight and is a brutal creature that will completely swing the game under the right conditions. Although it is only a small 2/2 creature for four-mana, this knight gives all your knight double strike.
This gives Kinsbail Cavalier a force of four if it attacks, provided that both attacks go through. If you are applied to an entire army of knights on the battlefield, you have serious damage to shake out.