The first set of the Pokemon TCG, Base Set, published on January 9, 1999 in the USA, over two years after the game's debut in his homeland in Japan. This legendary publication contained 102 cards, many of which became staunch clips that would influence the competition scene for the coming years.

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But what are the best cards from the base set? Some of the maps published in the first sentence of the TCG passed the test of the time and are actually far too powerful according to modern standards. Let us immerse yourself in the best cards from the base set.
10
Mewtwo
Days by days with MewTwo's barrier attack stand
One of the most important Pokémon in the early years of the franchise was the psychological legendary Mon Mewtwo. In the Basisset of the TCG, MewTwo did not quite achieve the obscene level of performance that this cloned Pokemon has done in the main games, but it is still quite a power package under the right circumstances.
While 60 HP are quite ridiculous for today's standards for a fully developed legendary Pokémon, it was not the statistics of this map that made it shine. Instead, it was Mewtwo's second attack, “barrier” that made waves competitive. It was a practical strategy in the early days of the TCG to stand indefinitely as long as they continued to connect psychological energy, and MewTwo was one of the main methods to get the victories out in this way.
9
Charizard
Iconic, valuable and powerful
The most valuable basis set of all time -and one of the best known cards in the entire TCG hobby -is the basis -set Charizard. With 120 hp and an attack that caused a damage of 100 hp, which was sufficient for a hit ko except for two Pokemon (Charizard itself and chanse), it is no surprise that the basic set Charizard was a thundering piece in the early days of the TCG.
The combination of these statistics and attacks with a strong Pokemon force and extremely iconic art of the legendary Pokemon -Tcg illustrator Mitsuhiro Arita means that this card is a real grail for Pokemon -TcG collectors. However, when it comes to competitive game, Base Set Charizard has only seen the attention of attention.
8
Blastoise
The anchor of the rain dance decks
Charizard's Blastoise siblings, on the other hand, was the anchor for a large deck archetype when he was released in the basic set. The Blastoise Pokemon Power: Rain dance enabled them to attach so many water energy to their water pokémon during their train.
This ability has been recycled several times in the entire history of the TCG (most recently in Paldea Evolved's Baxcalibur as “super cold”) and remains an extremely strong effect. During the basic era, Blastoise himself was often the main attack in this archetype, since his Hydro pump attack has a robust (for the time) 60 harm.
7
Chansey
Damage was a dominant archetype, part 1
A brutally effective map with a simple and adorable and yet elegant work of art by the original Pokemon designer Ken Sugimori was this 120-hp-colorless card an important competitive power, although it was largely a defensive option.

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120 hp were massive in the base set, since only Charizard and Chansey had so immense defense skills. Chansey supported this with a remarkable defense attack that negotiated all the damage that Chansey had done during her opponent's next round. Combine the high HP and scrunch attack of this card with the next card and you have a top deck brewing.
6
Alakazam
Damage was a dominant archetype, part 2
The very first card in the base set, at least according to defined order, is Alakazam, the final development of Abra. The attack of this card was quite inconspicuous, but his Pokemon performance: exchange of damage is where his strength was really kept.
It is a Bonker's ability to move the damage meters on their Pokémon as often as they want, and competitive Pokemon TCG players have triggered the level of performance of this card with extreme expediency. In combination with Chansey and mass healing spells such as the Pokemon Center, the damage stone was a large deck archetype in the early days of the TCG, which meant that Alakazam was a Shoo-in for the best psychological card from the first set of the game.
5
Windshock
Orders of a better boss
Trainer cards worked differently in the early days of the Pokemon TCG. Instead of supporting cards, article cards, tool cards and much more, there was simply a trainer card that was all articles. In addition, there was no limitation for the number of trainers that could be played in a round, which led to some ultra-powerful coaching cards from the base.
Wind of the wind is a non -supporting version of Boss's Order, with which you can force your opponent's active Pokémon from his place and replace your choice with a bank Pokémon. This card is obviously super strong, but imagine that it is not a supporter, and that is exactly what the wind of wind-es is an extremely powerful coaching card from the first set of the TCG.
4
Hitmonchan
Heumacher do the dream work
Probably the best deck from the basic set fossil era of the Pokemon TCG was Haymaker, a deck that focused on bringing basic Pokémon with a high HP, as well as an energy attack that in addition to stronger, more energy-intensive attacks that could serve as a finisher, packed a bit.

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Hitmonchan from combat cards was a great force in these decks with a fairly strong 70 hp and a strong one-energy attack, JAB, which caused 20 damage. Get up to three energy cards and you can cause 40 damage through special stamps. Although Haymaker decks were not super interesting, she dominated the meta for a while, thanks to Hitmonchan and …
3
Electabzz
Absurd energy for damage duration (for time)
While Hitmonchan was certainly a dominant card from the base set, the surprising superstar in Haymaker decks was this non-holographic rare from basic set, which had two excellently strong attacks in the early days of the Pokemon TCG.
A one-energy attack that causes 10 damage and can paralyze the enemy's active Pokémon. But go into further energy, and you get an attack that causes 30 Baseline damage with a coin flip chance to exceed this to an impressive 40 damage. While it sounds like peanuts on today's standards, the mere damage with such a small energy investment was massive, and this card made Haymaker a fearsome tournament winner.
2
The invoice
Draw two cards? Why yes, yes, I'll be
Every long -time trading card player knows that drawing additional cards is a good thing. So if you play a card that will always take up two more cards-free of charge on the best-of list.
The fact that this card could be chained to other bills or card drawing cards is simply absurd, and it is no wonder that the Pokemon TCG restrictions on supporting cards (in which only one per round can be played) restrict the current level of the game warping cards like this.
1
Professor Oak
Who needs support cards?
Drawing seven cards with a single card per round per round sounds too good to be true, and in today's Metagame it is the case. This card has now been transformed and draws seven cards in Professor's research, a support version, with the same effect as Professor Oak of Base.
Can you imagine a non -supporting version of this in today's meta? Games are already at lightning speed, and the players award their decks at extreme speed to find their best cards. If you could just play four of them to find all your threats, the games would be over before you start. As such, this card is by far the strongest from the base set of the TCG.