Silent Hill Games would have a lot to gain with Homecoming's weapons

A sustained criticism of Bloobers Silent Hill 2 The remake is about adapting the original game's weapons and giving players even fewer options than the 2001 title. Pyramid Head's large knife is dangled in front of players like a carrot, just as a gimmick and without swing animation, regardless of how pointless or strenuous the action would have been. The remake then contains a total of four weapons, which is reduced compared to the original Silent Hill 2Six weapons in total.



Additionally, the remake's wooden plank is irrevocably and involuntarily swapped for the metal pipe – there's no explicit benefit to using the plank instead of the pipe in the original, but taking that choice away from players in the remake is strange when players can choose to do that After all, equip chainsaw in New Game Plus.

It's probably too early to say with any valid estimate Silent Hill 2The remake could have a decisive impact on the future silent Hill Games, although its commercial success and positive reception may inspire the franchise's upcoming titles to take note nonetheless. If so, his weapons approach wouldn't necessarily be the ideal blueprint. Instead, even if it seems repulsive and contemptible in comparison, Silent Hill: Homecoming features an ingenious weapon inventory system that cleverly combines combat with environmental interaction and progression.

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Silent Hill: Homecoming's combat is far from perfect


Silent Hill: HomecomingThe fight is controversial and not without reason. On the one hand, players can often take advantage of Alex Shepherd's overpowered knife combos, which stun most enemies and bosses, to trivialize many of the encounters they engage in.

But on the other hand, Silent Hill: HomecomingCombat is choppy as it forces players into tight camera angles and they can be stunned just as quickly regardless of whether they time their attacks well or not. What's disturbing is that aiming a weapon doesn't involve the same aiming camera as preparing a melee weapon stance, and weapons generally have a terribly delayed firing. In this sense, the fight is in Silent Hill 2is the remake (and arguably the original). Silent Hill 2) is superior.

Similarities with The Last of Us Part 2Regardless of what constitutes the fight within the fight Silent Hill 2 What's intoxicating is how crisp and effective each hit is. in the meantime, HomecomingThe attacks lack such weight and rely on flashy combos. Well, where Homecoming probably has an advantage Silent Hill 2 is the way weapons are used beyond combat.


Silent Hill: HomecomingThe game's various melee weapons all play a crucial role in venturing into new areas while offering unique weapon animations and attack lines. The metal pipe or crowbar may not be as effective in combat as either knife, and yet each weapon type remains valuable in terms of environmental interactions and will therefore never become completely obsolete in players' weapon inventory; The knife is needed to cut open doorways, the crowbar is needed to break open chain-link gates, and the ax is needed to hack through boarded-up doors, for example.

The knife also does little damage

Silent Hill: Homecoming
is Scarlet in phase one, giving the boss a tough fight as the ax quickly tears through her porcelain body, giving the game's inventory a bit more strategic capability, despite all the evasion players are already spreading around.


Luckily Bloober's Silent Hill 2 moves significantly away from this approach, although it still maintains a strong focus on action. While the fight probably won't look like this Homecominglies in the future silent Hill When it comes to games, there are good reasons to at least think about how diverse weapons can be in the game – action-oriented titles at least, since first-person walking simulators are so popular Silent Hill: The Short Message wouldn't do justice to such gameplay.

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