ReFantazio's support abilities put the ball in Persona 6's court

As the latest IP from Atlus Metaphor: ReFantazio has taken a bold step forward and redefined the traditions of the most important systems SMT And persona. Although there are theories that connect it to the larger story that is subsumed under it Megami Tensei Umbrella, this title features an entirely new set of abilities with appropriate names. With the coming Persona 6 However, it remains unclear whether these new capabilities are sufficient Metaphor: ReFantazio will have an impact on the future of Atlus' biggest series.




Historically there has been a dynamic with varying degrees of difficulty between the main lines SMT and what is technically a spin-off? persona. This is mainly because of how Shin Megami TenseiThe Press-Turn system can be harder than what One More offers personathereby creating incentives for the different use of shared capabilities. Now this metaphor Since the company has set a new precedent with its launch, the relationship between all of these Atlus titles may only be able to endure if they adapt to the changes.

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Metaphor: ReFantazio makes a clear case for the versatility of Persona 6's party members

Metaphor: ReFantazio has introduced a level of versatility that Persona 6 should achieve, as it increases player agency and combat complexity.


Strengthen and weaken multiple stats at once

Remnant supporting skills persona inherited from Shin Megami Tensei Typically increase or decrease one of three values ​​for three rounds. There are single target skills like Tarukaja that increase attack, and multi-target skills like Matarukaja for the same effect, but metaphor has additional abilities that affect two or more stats in one use. These range from a simple attack and defense boost from Vitalja to skills like Dynast Formation, which powerfully boosts four stats for the entire party.

Stat effect ranks are in contrast to Persona's binary system

As stated in their descriptions, the abilities of Metaphor: ReFantazio can stack up to three ranks depending on how many levels of a stat they increase or decrease. Compared to personaSince abilities can override each other instead of stacking in the same way, there is more flexibility to use these stacks over basic attacks. While this approach may be consistent with the simpler nature of the latter, it is maintained in the same way in passing metaphor could be a shocking lack of progress.


Persona 6 could feel like a step backwards if there is no innovation in support skills

Taking advantage of the different challenges between Atlus' franchises

The main reason why a concept like the ability to affect multiple stats at once with support abilities feels balanced metaphor is that the difficulty of the game tends to be more in line with the level SMT above personaso that these are ultimately necessary tools and not excessive. If this feature is available P6 Without appropriate adaptation to its challenge, there is the potential to trivialize the existing systems under the indulgent One More system of turns persona. Exploiting weaknesses to knock down enemies and give them all-out attacks is the optimal path for many battles right now, and that entire focus could end up being undermined or furthered depending on how support abilities are handled. Still, the spin-off series' increasing age may have made it better suited to the greater strategic depth that can come from iterating on both ends.


Further development while maintaining Persona accessibility

There is a risk of defeating the original purpose of the franchise Persona 6 notes that it approaches the complexity of its mainline counterparts by following in the footsteps of Metaphor: ReFantazioThese are support abilities, but could also serve as a bridge for players to learn about the more nuanced mechanics of buffs. If these non-offensive abilities are brought to the forefront in the upcoming title, they could establish themselves as the core of Atlus' future in RPGs.

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