It's not difficult to see where Marvel -Rival has been inspired by surveillance. From the simple concept of a 6V6 capacity multiplayer game up to certain characters such as Hawkeye and Black Panther, it is clear that Netease was at least inspired by Blizzards surveillance Concepts. But Netase has almost a decade afterwards. It can look back what surveillance Well, yes, but also what it could have improved and what the game was missing at the first start.
Such a feature was a quit penalty. Although surveillance Always had Leaver penalties for a ranking, game, Marvel -Rival Go a step further and punish the players because they are separated too often during the non -catching fast games. Although some may be exaggerated in view of the pick-up and game nature of the more casual game mode, the inclusion in the game is one of the main reasons Marvel -Rival is currently in a healthier place than the competition that has borrowed so many ideas.

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Obviously, a Leaver penalty for competitive game modes will be of crucial importance. When someone ends anger, it will be extremely unfair to the other five players in this team because they basically fight an impossible fight just to eat the loss of rank. The procedure is available to discourage this type of behavior in the more serious side of the game, where players actively do their best to win and improve their skills. Losing ranking games because anger end the departures (or people who are otherwise interrupted while playing) would be the titling things Marvel -Rival Players could experience.
Leaver penalties in the ranking modes are only logical, but some players scratch their heads why the punishment is also used Marvel -Rival'Casual Matches. The pickup and playing fast play should encourage people to come and go as they want.
But in a game that focuses on teamwork as Marvel -RivalIt would never cut it. The players, who are shown from a mood, have a negative impact on the river of the game, be it in the ranking list or in the casual game. Teammates cannot access playing winner cultivation, Team Comps constantly change at non-sustainable speeds, and this makes it possible to return in the event of the game mode. In games like Marvel -Rival or surveillanceAlso in occasional modes is a miserable match for the other players of their team, and Netease has made the right attempt to discourage and minimize this behavior where it is possible.
Marvel Rivals' exhaust penalty is not even so aggressive
When everything is said and done Rival'Leaver penalty is not playful in the least. The biggest argument against Leaver penalties is that they wrongly punish those with unreliable internet connections. And while it is true that it fails Marvel -Rival Agreement or deposits of connections can arise, a punishment, Rival Gives the players a short grace window to reach a match before the Demerit falls on their report. This gives players who rightly suffered an internet swallowing, the opportunity to join their original game and not to be described as a quitter.
Even if someone has a heated gaming moment and willingly separates from an informal game, the game enables one or two incidents like this before remembering a very forgiving five-minute matchmaking ban as a simple memory to remember some time To take and cool down to the fun. Ranking list bans are a bit heavier, but but Marvel -Rival The players, who actively and deliberately in the more serious game modes, are slightly more deserved in the time-out corner.