Summary
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Lower FPS settings in Marvel Rivals cause some heroes like Dr. Strange and Wolverine on damage issues.
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The developers are actively working to fix the 30 FPS bug that affects the damage calculation in the game.
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The first season is expected to launch on January 11th and could fix the FPS issue and improve the gaming experience.
The Marvel Rivals The development team has confirmed an issue that is causing some players accessing the game at lower FPS settings to deal less damage than players on higher-end devices, and they are actively working to resolve the issue. Although there is no exact date for fixing the FPS issue Marvel RivalsDevelopers are actively looking for a solution and it could be available within a few days.
Marvel Rivals became an instant hit in the hero shooter genre when it was released in early December 2025. Despite numerous complaints about the hero balance in Marvel RivalsFrom the start, it was very well received by the community, recording an 80 percent player approval rating among the more than 132,000 reviews on Steam.

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Recently, many players have noticed that a Marvel Rivals Glitch at 30 FPS that appears to have caused a select group of heroes to deal less damage than if the game were running at 60 or 120 FPS. Reports from the community have indicated that this bug caused Dr. Strange, Magik, Star-Lord, Venom, and Wolverine, reducing the damage of some or all of their attacks at lower frame rates. A post from a community manager on the Marvel Rivals The official Discord server under the Game News tab has since confirmed some players' suspicions about the bug, explaining that some heroes are experiencing movement issues at lower frame rates, and these issues can extend to the damage they deal from attacks. While fixing the issue “may take some time,” community manager James assured fans that the upcoming version of the game's first season, expected to begin on January 11, will address the issue in some form.
Marvel Rivals fixes the 30 FPS damage bug
The underlying cause of the problem appears to lie in a specific programming feature Marvel Rivalsthe client-side prediction mechanism. This is a programming technique typically used to eliminate the appearance of lag by moving the character around the screen before the server can actually process a player's input.
The community manager's post did not include a comprehensive list of heroes or moves officially affected by the bug, but did name Wolverine's Wild Jump ability as one of the moves on the list, along with his Wild Claw. He stated that the effects were much more noticeable when the moves were tested against stationary targets, although they were harder to detect in actual games. If fixing the FPS issue at Season 1 launch does not completely resolve the FPS damage issue, it should be addressed in a future update.