For many, Kingdom come: liberation 2 is a game that is characterized by incredible attention to detail, hyperrealism and its game mechanics in the simulation style. These are unique strengths of the title, but it is also a solid video game with meat-and-potatoes that nail all essential elements of the action RPG genre and at the same time offers a diverse, emerging open world.
A large part of Kingdom come: liberation 2The suite of strong basics is the progress system: As with any good RPG, players will experience a well-trained power-creepon during their time. This feeling of progress is supported by new equipment, skills and upgrades to various statistics, which allows Kcd2 To regain the zero-to-hero magic of his predecessor. But his special approach to the leveling and the stronger oblivionAnd long before, Final Fantasy 2.

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Final Fantasy 2 went so Kingdom Come: Deliverance 2 could run
The Leveling system from Final Fantasy 2 is prototypical for KCD2S
Be able to Final Fantasy 2The players have to use the actual skills they try. For example, if a player wants to increase his physical attack, he has to use more physical attacks in the fight if he wants to increase his defense, he has to suffer more damage and so on. Of course, this is pretty similar to the players Scrolling the Elder Games and later the Kingdom Series that drive home the value of such a design approach.
By gradually granting XP through certain tasks and behaviors, Kingdom come: liberation 2 Offers a seamless and synergetic progress model: Of course, players get better in the playstyle, which they prefer instead of having to invest in specific skills or characteristics. This is a nice change in the tempo of other RPGs, which the players invest in a variety of different categories from the start to promote the commitment to a certain style of play before moving into the camps. Games like Kcd2 And Final Fantasy 2 Keep the car behind the horse, so to speak, and enable greater flexibility and a more natural long -term gaming experience.
Why the kingdom comes: The Leveling system from Deliverance 2 is better than FF2, the Elder Scrolls'
Final Fantasy 2Like most Final fantasy Games in his era are round -based, which means that good gameplay is more about strategy and foresight than mastering a certain ability. In addition, his gameplay variety is typical of your era, in the sense that there is not much of it. Similar points can be shaped against such SkyrimIf the fight with a one-handed weapon does not make sense from a two-handed use, Blacksmithing does not differ sensibly from alchemy and cetera. But Kingdom come: liberation 2 is extremely different in this regard.
Variety and challenge are of central importance for Kingdom come: liberation 2Identity. Apparently lower tasks such as Blacksmithing and Alchemy are interactive and committed to enforcing far more than just through a menu, and the struggle of the game has not received a lack of praise for its complexity and its overhead competence. This detailed style of gameplay disturbs the above -mentioned leveling system in a way that cannot be seen in the years as not FF2 And Scrolling the Elderwhere mechanical complexity takes the back seat for linear skills. Through these design columns, players will improve intrinsically at the same pace as Henry in every skill skills in the game, which make a much stronger player game connection over so many hours.