There were some Indiana Jones Games over the years. Most of these games fall into a sliding scale ranging from puzzle games to action-adventure games. For example, classic point-and-click LucasArts titles like Indiana Jones and the Fate of Atlantis belong to the mystery side of the spectrum, while Indiana Jones and the Emperor's Tomb is more action oriented and the LEGO Indiana Jones Games land right in the middle. Indiana Jones and the Great Circlebut offers a completely new kind of Indy Experience.
Indiana Jones and the Great Circle is home to a ton of puzzles and intense action set pieces, but the majority of gameplay is spent slowly exploring large, open areas and sneaking past enemy patrols. In this context Indiana Jones and the Great Circle feels more inspired Thief And Dishonored as Unexplored And Grave robber.

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How Indiana Jones and the Great Circle Encourage Exploration
Much of Indiana Jones and the Great Circle's gameplay lets fans explore various open environments, and it encourages that exploration well.
Indiana Jones and the Great Circle draws inspiration from the immersive sim qualities of Thief and Dishonored
Indiana Jones and the Great Circle is influenced by the immersive worlds of Thief and Dishonored
A big highlight of the 1998-2004 classic Thief series and its kind of spiritual successor series, dishonored, are their immersive sim qualities. An immersive simulation can be defined in many different ways, but a common feature is a highly detailed world that feels extremely atmospheric.
ThiefThe medieval towns of Ås, for example, feature realistic lighting and shadows cast by historically inspired street lamps, cobblestone streets and tall stained glass windows. DishonoredThe steampunk-inspired city of Dunwall is a bit more fantastical, but feels just as grounded thanks to the series' strong art direction and logical architecture.
Indiana Jones and the Great Circle features a similarly down-to-earth world with similar immersive simulation qualities. Players are sent to multiple real-world locations, all carefully designed to look as lifelike as possible. Indiana Jones and the Great CircleThe lighting effects, sound design and visuals enhance the realism of these locations, which in turn enhances the player's immersion in the gameplay from moment to moment.
Indiana Jones and the Great Circle builds on the enemy AI and physics systems of Thief and Dishonored
Another common feature of an immersive simulation is the realistic behavior of enemies and NPCs. Both Thief And Dishonored See how enemy guard patrols follow predetermined routes, and both see how these guards react logically when one of their patrols suddenly goes missing. These games also tend to have strong physics systems, meaning enemy bodies react realistically when hit.
Indiana Jones and the Great Circle puts its physics system at the forefront of its combat and platforming. Players can use Indy's iconic whip to pull guards towards them, causing their character models to realistically stumble into any furniture or scenery objects that get in their way. Enemies also realistically fall to the ground when knocked unconscious, adding noticeably more weight to the game's combat.
“Indiana Jones and the Great Circle” borrows Thief and Dishonored’s layered approach to stealth
Like immersive sims Thief And Dishonored The idea is to offer the player choices and allow them to determine their own path to a goal. This is particularly the case with these games' stealth systems, which often allow the player to enter locations and approach objectives in different ways.
Indiana Jones and the Great Circle follows this example here too. Players are often dropped into a large open environment and tasked with completing an objective on the other side. To get there, players can sneak through vents, climb ledges, hop through open windows, and swing over enemies with the whip.