How to play as Terry Bogard in Street Fighter 6

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Hey, come on! Terry Bogard is finally here Street Fighter 6 and is perfectly executed so that we can experience all eras of his outstanding martial arts in a single cameo in one of the best modern fighting games around. It doesn't get much better.



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While it's still a surprise to see a guest character in Street Fighter, Terry fits in perfectly with the roster and quickly takes advantage of the Overdrive systems and mechanics, allowing him to show why he's known as the Legendary Wolf. If you've ever loved playing Terry in any other game he appeared in, you'll probably love him here, and that's great!


Terry Bogard overview

Terry Bogard hurls himself through the air as he directs a concentrated fireball into his fist before delivering a devastating blow to his opponent in Street Fighter 6.

As you might have expected, Terry Bogard is an incredibly solid character in Street Fighter 6. Er not only brings his dominant play style from his other titles, but also uses the systems and mechanics of SF6 to his advantage, This makes him exceptionally strong and incredibly fun to play.


Be Standard attacks are very good, allow him opens up his opponent with thrusts and counter-thrusts, his make neutral game solid in total. While he's by no means the best in the game, he is one competent all-rounder who can pose a threat at virtually any distance.

Granted, Most of his links require spacing and timing execute, but it won't be too strenuous, especially because it is him For most of his standard attacks, he had the advantage in the block. You can do that too Hit-Confirm into many different combos which cause quite a bit of damage considering you don't have to use a measuring device.

Speaking of meters: Terry is an overdrive fanatic and can use up A LOT of overdrive meters if you're not careful. Between his excellent drive rush combos and incredibly powerful overdrive special attacks, he can burn his supply in the shortest possible time probably his most important problem compared to the rest of the cast. He also has a throwing loop, So there is that too…


Terry Bogard command list

Terry Bogard lands a Punish Counter on Jamie with his Drive Impact in Street Fighter 6, showing a nice splash of red and blue color upon impact.

Before we go into more detail about what Terry Bogard is capable of in Street Fighter 6, First, let's lay out his entire command list. because that's his livelihood and what makes him such a dominant force in the game. If you If you want to pull off his more powerful combos, you'll need to understand his moveset First, what you can do with the tables below!

Drive Impact = DI (Modern)

Drive Parry = DP (Modern)

Light Attack = L (Modern)

Medium Attack = M (Modern)

Heavy Attack = H (Modern)

Special Attack = SP (Modern)

Joint movements

Shared train

Classic input

Modern input

Propulsive action: back spin kick

HP+HK

DI

Drive Reversal: Back Knuckle

⭢ HP+HK

⭢ TUE

Drive parry


Parry Drive Rush

MP+MK


⭢⭢ (During the attack pare)

DP


⭢⭢ (During the attack pare)

Cancel Drive Rush

⭢⭢ or N+⭢ or MP+MK


After landing a special move that can be canceled

⭢⭢ or N or ⭢ or DP


After landing a special move that can be canceled


Throws

Throw

Classic input

Modern input

Grab upper material

N or ⭢ LP+LK

N or ⭢ L+M or T

Buster throw

⭠ LP+LK

⭠ L+M or T

Unique attacks

Unique attack

Classic input

Modern input

Hammer blow

⭢ PS

⭢ H

Glide kick

Not available on Classic

⭨ H

Power drive

MP > HP

M > H

Power Shoot

MP > HK

M > ⭢ H

Power Dunk

MP > HK > HK

M > ⭢ H > H

Past Sway

MP > MK

M > M

MP (after passing sway hits)


Jumping lasso

M (after passing Sway hits)


Jumping lasso

MK (after passing Sway Hits)


Jumping knee

H (after passing sway hits)


Jumping knee

Fire burst

⭣ MK > ⭣ HK

⭣ M > ⭣ M


Special attacks

Special attack

Classic input

Modern input

Wave of power

⭣⭨⭢ LP or MP

N SP

Round wave

⭣⭨⭢ PS

Not available on Modern

Fast burning

⭣⭩⭠ LP

Not available on Modern

Burning ankle

⭣⭩⭠ MP or HP

Not available on Modern

Current charging

⭣⭨⭢ K

⭣ S.P

Crack Shoot

⭣⭩⭠ K

⭠ SP

Rising tackle

⭢⭣⭨ P

⭢ SP

Super Arts

Great art

Classic input

Modern input

Buster Wolf


x1 Super Art Stick

⭣⭨⭢, ⭣⭨⭢ K

N or ⭢ SP H

Power geyser


x2 Super Art Stock

⭣⭩⭠, ⭣⭩⭠ P

⭠ + SP H

OD P (after the Power Geyser impact)


Twin Geyser

L+M (After the Power Geyser impact)


Twin Geyser

OD P (After Twin Geyser Hits)


Triple geyser

L+M (After double geyser hits)


Triple geyser

Rising fang


x3 Super Art Stock Stronger when HP is at 25 percent or less

⭣⭨⭢, ⭣⭨⭢ P

⭣ + SP H


Terry Bogard combos

Terry Bogard lands his Rising Fang Super Art on Jamie in Street Fighter 6 by firing a devastating energy blast from his fist, knocking him backwards and launching Jamie high into the air for maximum damage.

Are you all right? Buster Wolf! Or instead: It's time to get into some Terry Bogard combos It involves taking everything described above together to create coherent and dominant combinations Allow Terry to use his stifling and overwhelming offense. Terry's again Standard attacks are extremely solid and can do a lot of damage. something you will see in the following sections!

Starter combos for light attacks

  • c.LK > LP > LP > ⭢⭣⭨ HP
  • c.LK > LP > LP > ⭣⭩⭠, ⭣⭩⭠ P
  • c.LK > LP > LP > OD ⭣⭩⭠ K

Starter combos for medium attacks

  • c.MK, c.HK > ⭣⭨⭢ HK > ⭢⭣⭨ HP
  • MK > OD ⭣⭨⭢ K > ⭣⭩⭠ HK > ⭢⭣⭨ HP
  • MK > LK > ⭣⭨⭢ LK > c.LP > ⭢ LP > ⭢⭣⭨ HP


Starter combos for heavy attacks

  • HP (cancellation after first hit) > ⭣⭨⭢ HK > ⭣⭩⭠ HK > ⭢⭣⭨ HP
  • HP (cancel after first hit) > ⭣⭨⭢ HK > OD ⭣⭩⭠ K > ⭢⭣⭨ HP
  • HP (cancellation after first hit) > ⭣⭨⭢ HK > OD ⭣⭩⭠ K > ⭣⭨⭢, ⭣⭨⭢ P

Punish counter combinations

  • HP > ⭣⭨⭢ HK > ⭣⭩⭠ HK > ⭢⭣⭨ HP
  • Drive Impact > c.HP > ⭣⭨⭢ HK > ⭢⭣⭨ HP
  • Drive Impact > Drive Rush > MP, MK, ⭢ MK
  • Drive Impact > HP (cancellation after first hit) > ⭣⭨⭢ HK > ⭣⭩⭠ HK > ⭢⭣⭨ HP > ⭣⭨⭢, ⭣⭨⭢ P

Do rush combos

  • c.MK > Drive Rush > c.MP, HP (Cancel after first hit) > ⭣⭨⭢ HK > ⭣⭩⭠ HK > ⭢⭣⭨ HP
  • MP > Drive Rush > HP (Cancel after first hit) > ⭣⭨⭢ HP > c.MK, c.HK > ⭢⭣⭨ HP
  • c.LK, c.LP > Drive Rush > c.LP, c.HP > Drive Rush > HP > ⭣⭨⭢ HK > ⭣⭩⭠ HK > ⭣⭨⭢, ⭣⭨⭢ P
  • HP (Cancel after first hit) > Drive Rush > MK, HP > Drive Rush > HP (Cancel after first hit) > ⭣⭨⭢ HK > ⭣⭩⭠ HK > ⭢⭣⭨ HP > ⭣⭨⭢, ⭣⭨⭢ P


Terry Bogard tips and tricks

In Street Fighter 6, Terry Bogard lands his Power Geyser Super Art on Jamie, sending a wave of fire underneath him that sends him flying through the air.

Now that we've covered all of Terry's moves and even some of his best combos, it's time to do it offer a few more pieces of advice For him, this can help improve your game even further. As we discussed in the Command List section, The Legendary Wolf did this Access to a unique move called Power Dunk (MP > HK > HK), A short attack string that can make a big difference.

Power Dunk is an excellent combo ender in most meterless situations. It places Terry right next to his opponent (unless they make a tech roll), which allows him Start pressuring them with his Okizeme options, like for example meaty punches or even grabs. That is especially in the corner since he did it Access to a throwing loop.


Apart from this, Terry's Power Wave and Round Wave specials (his fireball) have an inconspicuous profile, which means they will pass under most other projectiles in the game, which makes them one A fantastic tool to force your opponents to play a different game. allow you Control the pace and overall flow of the game. Except for Yuri, no other character has ground-based projectiles. So use them to your advantage.

Terry is exceptionally strong in almost everything that defines him one of the best all-rounders in the game, and him too deals significant damage with his special attacks and super arts. By using all of the above, you will take control and show the streets why you are the Legendary Wolf!

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