By most definitions, a dystopia refers to a society in which there is great suffering and injustice. Dystopian themes and settings have been popular for well over 100 years, with some of the first novels considered pioneers of the genre being published in the early 20th century. Of course, these dystopian themes have appeared in all types of entertainment media, and that includes video games like Frostpunk 2.
2018 Frostpunk showed how quickly players could sacrifice their humanity and morals for the greater good, but Frostpunk 2 Speeds that happen even faster. Frostpunk 2 is a piece of dystopian fiction through and through, and that's clear from the moment the game's cinematic introduction plays.
Frostpunk 2 puts its dystopian themes front and center
Frostpunk 2 is a post-apocalyptic survival city builder
Without getting too far into the weeds with his tradition, Frostpunk 2 is set during a post-apocalypse where the world has just suffered a cataclysmic event known as the Great Freeze. This great freeze covered the world with a thick layer of ice and snow, and it is believed that the vast majority of humanity fell victim to the cold. Frostpunk 2 In this game, players take on the role of the leader of one of the last known cities of humanity. Their main task is to ensure the survival of their population, whatever the cost.
Frostpunk 2 puts players in charge of their own dystopia
Naturally, Frostpunk 2The post-apocalyptic setting of The Movie creates the perfect foundation for dystopian fiction, and it doesn't take long for it to emerge. When I started Frostpunk 2In Utopia Builder's campaign, players will likely set out to create an ideal society where all citizens are equal, food and resources are plentiful, and everyone has the freedom to pursue their own goals and dreams. But Frostpunk 2 has other ideas.
Every few minutes or so, Frostpunk 2 will present players with a dilemma and ask them to make an immediate decision on the matter. Frostpunk 2The twist is that the vast majority of these dilemmas only have pathological solutions. For example, some of Frostpunk 2The very first moral dilemmas arise in the prologue, when the player must stock up enough food for an impending whiteout. It is repeatedly made clear to the player that the game will be over if he does not stock up on food within the time limit.
Since this is the main focus for the players, Frostpunk 2 delivers a handful of spooky prompts. Players will be asked if they would like to hunt a pack of seals that have just appeared on the shores of the settlement, and if they would like to allow the elders of the group to go to the Frostlands to increase the amount of food they need to store. to reduce.
Once players complete the prologue and take control of New London, they'll face even more of these moral dilemmas, and the solutions are often just as macabre. Frostpunk 2 requires the player to use the sequel's law system and idea tree to improve the lives of New London's citizens, but the player can only accomplish so much at once, essentially requiring the player to prioritize certain groups of people. It's not long before players can take control of their very own Orwellian state, complete with government-appointed soldiers patrolling the streets in search of citizens they can brutally repress.