Hidden areas they have not seen

Exploration of the world of Red Dead Erlatment 2 is an immersive way to spend their time and a path that appears endless in its beauty and pleasure. For a time of peace and the occasional shootout to jump into the old west, is a fun time for everyone, but what about the discoverers out there, the adventures against the elements and the creatures that roam the earth through?

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There are countless hidden areas in Red Dead Erlatment 2 That most players missed in their playback as Arthur Morgan. Since so many areas are to be explored, it is no surprise that some darker areas were previously unknown to the players, which may be a second play in the Red Dead Erlatment 2.

8

The mountain goods monk

A monk that has put a breastfeeding vow

  • Location: Between 'g' and 'r' from Grizzlies east

In the mountain range of the Grizzlies Ost, players can find a lonely bald man who sits on the summit of a mountain and meditates over the miraculous views in front of him. While his silence shows his commitment to the beauty of the natural world, Arthur or John can quickly jump from their horse and always turn hello and turn around every time.

While this silent monk never speak or defends himself, it is a pretty funny sight when the Outlaw spends its day really bothering the monk for a contemptuous dark dark look. In view of the fact that it is high in the mountains, most might never have hit this remote and meditating monk.

7

The devil hidden

The caves hides his past, but tells his hatred of camaraderie

  • Location: west of the Hanging Dog Ranch

After the west wall of West Elizabeth and Hanging Dog Ranch, the players will finally stumble into the entrance of a rather threatening cave. Be sure to bring a light with you, as this dark cave will extend with many twists until the players finally find the shy voice of a man who leaves Arthur Morgan before ultimately revealing the devil!

He quickly admits that he is not bad incarnated, and he just wrote his clothes and hair as a devil to look. The caves -settler is just a man who wants to be alone and wants to live in his cave, but what is interesting about him is how he lives his life. How is he so plump if he only lives in a cave without an incredible appetite? He doesn't look like a hunter, and he doesn't look like a man who can survive in the hard wilderness.

6

The Saint Denis smuggler tunnel

The smuggling tunnel on the Cornwall -Geutenhof offers the perfect escape route

  • Location: Under the Cornwall Frachthof in Saint Denis

If Arthur has to ever dodge from the law, he can find a secure passage through a small tunnel in Saint Denis through the Cornwall Frachthof. Although there is actually nothing in this tunnel, it is still a secret area that many players may not have discovered due to the size of Saint Denis and how their focus does not focus on a shipping yard.

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The smuggler tunnel could have been used for all manners of criminal activities, and it has been abandoned since then. While no tradition is known about the tunnel, it is a nice place to escape the law, and a great place to take unsuspecting victims for robbery and killing.

5

Old grave

The final resting place of a Viking

  • Location: south of Roanoke Valley

South of Roanoke Valley within the trees, the players may only stumble on an old grave facility for a Viking who is described as a great interest and the old grave. This old grave facility has a central altar in which players can find a few things, e.g.

It is a really strange sight, and some players may have missed it because of its dark place in the forest and how most people will try to avoid New Hannover Roanocke area due to the murderous Murfree gang that will lurk and stalk in the area.

4

Zombie good

The interior of a well that changes a dead man

  • Location: south of Mazinata Post

South of West Elizabeth and Manzanita Post, players can come across an abandoned cabin site at the Bearclaw Camp, in which a fountain is located in the center, which can be climbed down thanks to a ladder. While the players in the fountain in the castle, which has a little money for them, let their eyes attract, it is inside the fountain that greater fear swells.

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Those who enter the fountain can look at the face of their character in order to see him almost zombified and scarred, look pale and creepy, that's a dead man who goes for a walk. It is heavily discussed when it comes to an Easter egg or a visual mistake, but it is worth checking it to see what you think.

3

The occult hut in Butcher Creek

A bright red pentagram follows Butcher Creek

  • Location: the farthest hut in the east of Butcher Creek at 2 a.m.

Butcher Creek is not the friendliest place in New Hannover, and those who have made this place to their home are often mutated and mentally uncomfortable enough to remain as intruders that outsiders do not like. While the small village of the Hillbillies often keeps to itself and believe that their houses are cursed, Arthur can actually help them by showing how it is only her spoiled water.

However, the curse can have realized more than first, as if the players would venture into the northeast cabin in Butcher Creek at 2 a.m., and they can see a bright pentagram under the burned hut. Many questions are still unresolved about the origins of the Pentagram or its purpose, but it is a secret that many have not found in their own play.

2

Marko Dragics Robot's last retirement

The machine complains about his father's death on a snow -covered hill

  • Location: west of Colter in Ambarino

Marko Dragic was not exactly the most violent man in the entire science, but he was the genius that managed to invent a living robot. Dragic's invention would be his cancellation, since the new life is given to the robot boy, Dragic can be found dead in his laboratories just a few days later, although the robot is not near the side of his father.

Instead, the players can find a mountain summit west of Colter, in which Marko Dragics Robots are sitting in mourning and watching the prospects while rusting away for years. The robot says nothing but dad and complains about the death of his dear old father, but nobody can ever know what thoughts lurk inside.

1

Madame Irene

The mechanical and abandoned fortune teller

  • Location: east of Manzanita Post

With a trip through West Elizabeth, players can go to Manzanita Post, where a destroyed StagoCoach John Marston's eye could record. The players can beat Madame Irene's mechanical machine, the fortune teller, to hear her threatening words of wisdom.

While Madame Irene is not afraid, it is indeed the rare find, considering that most players may not think about approaching her and hitting her glass cabinet to activate her. The fortune she tells usually are related to the figure with which she speaks in relation to her health, kernels and her hairstyle.

Red Dead Redemption 2 Tag Page Cover Art

Released

October 26, 2018

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