Ghost of Yotei must keep ghosts of Tsushima's implicit promise

Summary

  • Ghost of Tsushima's end was anti -climactic and had no influence on the future of history in Ghost of Yotei.

  • The selection of players in Ghost of Yotei should be transferred to the prologue and improve narrative experience.

  • The Ghost of Yotei promises to tackle the narrative weaknesses of its predecessor through effective selected gameplay.

Sucker punch Spirit of Tsushima Was a surprise hit when it landed in 2020 and offered an incredibly fascinating and unique gaming experience. The open world made the most important contribution to their praise, since they immersed players in a wonderful recovery in the surroundings and landscapes of the feudal Japan, from which they would probably see for years. So too, Spirit of Tsushima was by no means perfect. Here is his successor Ghost of YoteiHas the chance to shine even brighter – especially in a large area.

There are many things Ghost of Yotei Could do to improve the formula of his predecessor, although the open approach in the open world is probably greatest among them. However even Spirit of TsushimaThe story that was so committed did not manage to meet expectations when the credits rolled, and everything arrived on how it was decided to end things. It is difficult to argue Spirit of Tsushima I had no emotionally charged conclusion, but it made an implicit promise that it refused to stay for some reason. Fortunately, Ghost of Yotei Can now adhere to this promise and give the players what they should have in the first game.

Related

The Spirit of Yotei can only be a detour on a long journey

While Ghost of Yotei can represent a new course, he could still return to familiar banks and what comes next without defining the end of the trip.

Ghost of Yotei must compensate for the end of Tsushima

Ghost of Tsushima's selected end did not go anywhere

Spirit of TsushimaThe story is very convincing and stimulating, since the internal conflict with its protagonist Jin Sakai is almost understandable for both players and from an objective perspective. Jin saw that the opportunities against the people on the island of Tsushima were stacked when the Mongols invaded, and he regarded it as a personal responsibility to do everything to protect the island, even if it meant observed. Unfortunately, a story is often only as good as its conclusion, and although this is not necessarily the case Spirit of TsushimaHis conclusion certainly made the conflict that his story was in the end.

Just like Jin with the honorable behavior of a samurai in favor of an dishonest approach that increases his chances of success Spirit of Tsushima To choose the honorable way by killing Lord Shimura after defeating him in combat, or the dishonest way by leaving and letting him live. While the choice reflects the conflict that takes place throughout Jin and Shimura throughout the history, the choice that players largely meet leads nowhere because it has no influence on the prologue.

Unfortunately, a story is often only as good as its conclusion, and although this is not necessarily the case Spirit of TsushimaHis conclusion certainly made the conflict that his story was in the end.

As soon as the last battle between Jin and Shimura is in battle Spirit of TsushimaThe only real effect that it has on the following gameplay is the shape of a dialogue. Apart from that, nothing really changes. This choice is through the fact that Ghost of Yotei is not only determined 300 years later Spirit of TsushimaBut it has a completely different protagonist. In other words, there is no reason to believe that Ghost of Yotei everything will be made with the choice that was hit at the end of Spirit of Tsushima.

Ghost of Yoteis selected gameplay must have an impact on the future

Apart from that, Ghost of Yotei Could and should still compensate for the way his predecessor has completed his own story. Sucker Punch confirmed that Ghost of Yotei This time will look at the decisions of the players more thoroughly, which may mean big things for the end. Despite it, Ghost of Yotei I can't just give the players a big choice at the end of the game. This decision must have an influence that is transferred to your prologue – provided that it will have a prologue like Spirit of Tsushima.

Atsus story of “Underdog Vengeance”, as Sucker Punch calls it, in Ghost of YoteiCould see how she was confronted with a choice stimulating to think at the end of his story. Perhaps the players can choose again whether they want to kill or save a specific person, although the context is probably very different Ghost of Yotei When it was in Spirit of Tsushima. In both cases, the players who meet for the choice or selection of players meet Ghost of YoteiThe story or the conclusion should be seen, felt and experienced in his prologue, which effectively spends the misstep of his predecessor.

Ghost of Yotei



action

adventure

Open world

Systems

Playstation-1

Released

2025

Publisher)

Sony Interactive Entertainment

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