Divinity: Original Sin 2 – How to Remove Source Collar

Divinity: Original Sin 2 has a lot to offer. It has an incredibly fun combat system with a lot of variability, is set in a surprisingly deep world where every choice counts, and it has some really cool backstories for players to sink their teeth into while enjoying a typical playthrough.




During the game's first act, players are equipped with Source Collars, restrictive necklaces that cannot normally be removed. These Source Necklaces prevent players from using the Source and do not allow them to equip other necklaces. Removal may take a while, but is an important step to ensure smooth operations in future files.

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What are source collars in DOS 2?

This section contains certain lore spoilers.

Source Collars are powerful restraints used by the Divine Order to keep Godwoken at bay. When equipped, these Source Collars prevent the player from using the Source, the world energy of Rivellon. The use of the Source attracts Voidawakens through the Veil, which is partly why the Golden Order hunts down and ensnares potential users of the energy as soon as they find them.


Source users also have the potential to be Godawakened, champions of their race's respective gods who can attain divinity to seal the Veil and prevent Voidawaken incursions into their world. Lucian, the head of the Golden Order, wants to achieve divinity, so he targets all potential Godwokens to curb his competition.

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How to remove the Source Collar in Divinity: Original Sin 2

How to remove the Source Collar in Divinity Original Sin 2

There are three different methods for removing the Source Collar in DOS 2. These methods come into play at different times, although players will find it difficult to use the Source even after unlocking the Source Collars due to the lack of a Source in the starting region is .


  • Nebora: Nebora is a childhood friend of Dallis who deals with the various tools of the Golden Order. If the player wins in the Fort Joy Arena and becomes champion, she can remove the collar from the main character. It can be found at the following coordinates: X:223 | Y:181.

If the Magisters see the player without a Source Collar, they will immediately become hostile and begin combat.

  • Leya: Leya can be found in the Sanctuary of Amadia (X: 428 | Y: 20) and can remove the entire party's Source Collars under the right circumstances.
    • If the player completes the quest “Most Dangerous When Cornered” and brings Gareth back safe and sound, he will remove the collars from your party.
    • Alternatively, if players have Lohse, she can calm Leya down and give her the courage to remove the collars.
    • Players can use Beast to speak to Duggan, Leya's dwarven companion, to convince her to remove your collars.
  • End of Act I: If the player fails to remove the collars themselves during their stay at Fort Joy, Malady will take them from them when they begin the second act aboard the Lady Vengeance.


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